The Politicians will provide a total of 12 Amenities, leaving 76. Report. In the meantime, the Hive Queens mod offers a variety of playstyles that can be pretty cool (basically Xenomorphs, cloning, newly added necrophage, biological ships/buildings, etc), as a hive lover I definitely enjoy that mod, and the mod maker is a SUPER cool dude which seems rare, so much of the Stellaris modding community seems to be. ago. the Machine Intelligence. 75 empire size. Hive Core capital buildings now provide +1 spawning drone at 80 pops, in lieu of the fact. So an idea I've seen floating around here is as follows: "All Hive Minds feel the same. Prosperity for Tradition. In actuality no new minds beyond the initial founders ever join the gestalt consciousness of the elder brain, according to the 2e Illithiad. Ascetic. Think of amenities in machine empires as unit maintenance. We want to have only enough of stay over 50% stability. Even the 0% habitability planets can provide pop growth and assembly. ; About Stellaris Wiki; Mobile viewI always pick up the Synchronicity tradition tree with the one that gives Synaptic Drones Amenities. Have Hive Minds choose either a cooperative way (offering their hyper-efficient Drones to other Empires for Resource extraction and taking a cut of their yield. Hive minds struggle with habitability, and this civic is a great way to shore up that weakness. The hive is not perfect at allocating resources to their maximum effect. Now the question is, on which kind of planets would I boost amenities with either 1. Each livestock should be producing about +3 food. I think both Hive Minds and MEs can gain a little there, but in different places. A lack of amenities negatively affects your stability. In the context of machines, amenities do not. The hive structures they need to function could easily be simulated or stubbed, giving them dependence on a sub-system I control, or quasi-independence. With normal slave empires, slaves are a pretty valuable resource, but with hive minds they are basically a burden and trap You might have mentioned this elsewhere, but you can do things like nerve-staple (requires a tech) livestock pops so they are docile. 0 unless otherwise noted. This article is for the PC version of Stellaris only. The only way I would do unruly, is if I keep empire sprawl (primarily pops. There is one exception to this and that is displacement. Yeah, bureacrats need to be averaged with 1-unity entertainers, but priests are base 4 and don't need the amenity offset. I think AI personalities aren't cut and dry, but work on a % chance where there are different options. 79 which is only a 5. More on Ascetic later. Also, Charismatic or Emotion Emulators only boosts Amenities from 4 to 4. Amenities, in general, are infrastructure and items needed for life to proceed smoothly. 75 housing while livestock/domestics take up 0. Could be an ascention perk or some research project. Adaptability is useful as 10% more is a +5% growth +5% job production. 1- Synths are completely different to machine civs acting completely autonomously and being sapient. After some time i realized that 80% of the galaxy was settled by self-enlightened hive minds. They are not the all-or-nothing type from before, but they still leave a surplus of those. I bring Order to the Chaos. Nexus Districts are the Machine Empire equivalent of City Districts. While the best hive minds can get without tech is 1 influence/month due to ethics. Even at the start when more % matters Hive minds can start with +83% compared to +93% with fast breeders you bring your growth from 5. You only need 1 amenities build 1 habitat district and 1 mineral synergy building to complete the hab. But if building your Hivemind for next time, Empath works well if you want to play nice with others. First we don't need residental districts. It doesn't make any sense for them to have ethic attraction because. Not really, no. Thanks goodness, hivemind habitats are a lot better than those of regular empires. I've been playing as a Hive Mind since 1. ago. And last but not least: Hiveminds have terrible civics. Do start with Rapid Breeder, to buy into the Hive Mind forté (or say "screw it!" and go Lithoids with "Budding" and go all-in on Pop Assembly; I've never tried that, but it'll probably work). 49 to 5. I recommend checking out his suggestion. This in and of itself sounds very anonymous and 'meh', but it actually gives you high flexibility to do one of several thing: 1. 5 came out and war has become increasingly burdensome as the game goes on. However, unlike other Hive Minds, Necro-Hives will allow their Livestock to procreate. They work somewhat like housing, in that supply and demand are calculated separately for each planet, but most of your Amenities will be created by pops holding suitable jobs and not by your. Instead of having unity, ethic attraction and amenities, the perk was different for hive minds. The situation has a good story and is fun to have the chance to decide if the primitive empire will become a hive mind or not. © Valve Corporation. The mind doesnt need to know how long worker drone A worked, it just needs to know if the minerals are still coming in or not. Loosely based on the Baol precursors and the relationship between certain species of ants and acacia trees. Hive minds can't use the renowned paragons, but most of them are mediocre in most circumstances. My capital keeps going into unrest because my robots lack amenities. I'd say I am reasonably competent in playing and managing most organic empires on Grand Admiral, but I've rarely played with a "wide" empire, usually. No Maintenance Drone jobs on Hive districts for no reason. Hive mind scientist are quite bad in comparison before you can subjugate people Their civics are mostly bad. Hiveminds are so bad at producing amenities that you NEED to offload everything you can to habitats, because your planets of decent size are mostly filled with amenity and deviancy buildings. 24 Fantastic Participants of the Community have created these 24 Hive Minds for a Battle to the. Before, I could use Holotheaters to get +10 amenities per entertainer job. It will allow so many drones to work real jobs instead of the uphill battle against amenities. However, Maintenance Drones are insanely inefficient for generating Amenities in a Machine Empire, while Hive Minds can mitigate that to a large degree with Spawning Drones, Ascetic, and one of the Synchronicity traditions. As a comment below me pointed out, apparently taking cybernetics allows you to assimilate hivemind pops as a Driven Assimilator. This will make amenities production more efficient in early game - Build Autochton monuments. Because Evolutionary Mastery is the only ascension for organic hive minds, I'll tack on Natural Sociologists to help me research those techs faster. This makes it more expensive to get traditions and accession perks to get bio-ascension to finally be able to remove the unruly trait. Think of the trope of creepy people “join us. No factions means no free unity, and that free unity matters. This page was last edited on 11 February 2020, at 18:14. A singular mind, a or entity, spread out over many bodies. Yeah, even when you initially colonize as a Machine Empire or Hive Mind sometimes your stability is as low as 6% IME while you're waiting on the initial maintenance drones to do their thing (in my case; because my devouring swarm is repugnant. the mindless drones would have. Democratic Monarchy. Raneknug • 1 yr. As they stand at the moment, Hive Minds are pretty dry in terms of content. With a hive mind, there's no equivalent. Stellaris is probably the most balanced, but random events and a few powerful playstyles still dominate the meta and leave it in the 'losing is fun!' category. Toutes les marques commerciales sont la propriété de leurs titulaires aux États-Unis et dans d'autres pays. The problem is hive minds only produce amenities from maintenance drones, it's only 4 per maintenance drone, and every drone needs at least 1 amenity. ago. #? May 3, 2021. Hiveminds are so bad at producing amenities that you NEED to offload everything you can to habitats, because your planets of decent size are mostly filled with. Ringworlds get really stupid for hive minds as a maximized segment costs a total of 6. 2. This seems to be the key to actually being able to play the game for Hive Minds. I am the brain that controls them. Doing my first run as Rogue Servitors. Going from 40% to 50% is pretty much irrelevant as a Hive Mind. "One Hive. Not going to spoil it, save that one of the things it adds is a Hive-specific colossus that melts all life on a planet and turns the mush into food for your empire. As long as pop growth is king, I think that robots are a pretty key part of an "optimal" playthrough with a non-hive/spiritualist empire (hives having massive pop-growth and spiritualists experience real costs with influence). Once you can do this you will snow ball out of control. So give Hive Minds sectors and people who don't want them can get mods that rectify that issue, seems to be a win-win IMO. But those setups let you have food production worlds as mining worlds. My friends all seem to think they are broken, is this…Hi, I discovered that now is possible to encounter primitive hive minds. Your drones will never be as efficient as worker or. 4 on the Machine World, a total of 1. Stellaris Hive Minds can still experience crime, embezzlement, and laziness. • 1 yr. Nuts and bolts for repairs. Charismatic, Aesthetic, those are very much god tier for amenities. Now if they intentionally banned this form of data. Food as a multipurpose resource is a good step but empire pirates don't really make sense for hive minds. , the government and its mechanics will encourage play similar to that. Any help is appreciated. ago. etc. 8 per Job, or from 6 to 7. I do like the psionic ascencion very much, but having that option as a hive mind wont lead to me playing more hive mind. Robots without Citizen Rights require 50% less housing and amenities and do not need consumer goods. given that you can easily get to 80+ pops by 2230 as a regular empire with overtuned, i. The only thing that truly trivializes amenities is the free slavery/robot servitude jobs that produce amenities without using a job slot and with (almost) free real estate. 20. All Discussions. A single organism, where every part that *looks* independent is really no more independent than our fingers. Their bio trophies are happy though). Obviously, an efficient source of amenities is incredibly powerful and means the hive mind can be very efficient with a lower number of pops. Starting tradition is often Prosperity, but Discover, Expansion, Mercantile, and Supremacy are all completely valid openers. Ruler traits are not especially reliable for most conventional empires, and Hive Minds do have an authority bonus-- +25% pop growth speed and -25% empire sprawl-- it's quite a bit better than the normal authority bonuses. AKA using caretakers to play Optimus Prime: The faction. Hive minds should (in theory) expand exceptionally well, but can have trouble with amenities on large planets. Finally it comes time fully integrate one. Yes ideally you keep the amenities (or its equivalent) at +0/+1, as any higher will not give your hivemind pops any happiness. Hive minds cannot run the massive build cost reduction or upkeep reduction, but those are niche builds arguably centered on abuse of the system and take a while to set up. Ascetic is the best civic for hive minds hands down. And you need energy and minerals to fuel your alloy and science production, and Hive Worlds are unquestioningly the single best planet type for basic resource production for any hive mind. Leaders are one of the best parts of playing as a hive mind. 1 Answer. But automation is still rather terrible at this. I've been doing well with hive minds, but there is one aspect to running a hive mind that baffles me: amenities and stability. I do have quite some experience in Stellaris, but this is the first time I approach this kind of setup. It’s a lot easier now to actually do so, since the insane need for maintenance depots hive minds used to experience has been removed, thanks to hive districts granting maintenance drone jobs. Hive minds dont get access to entertainers or domestic servants for those bulk amenities and can't just lay down decisions/modifiers like regular empires to cover shortages. With almost no buildings I struggle to keep hive minds amenities up and crime down and that was already tough when pops got up before. Hive mind are really strong for population growth, and unruly takes that and makes your empire sprawl expand by 10% for your population. You generally build hive districts if you need more housing, and sometimes if you are low on amenities. Another way to think of a hive mind might be that you have a species of. you would need to constantly. Stellaris' hive-mind are of the second variety. Which, like all other genocidal civics, is top tier. CaelReader • Synthetic Evolution • 2 yr. Progenitor Hive Minds are more akin to ants or bees - a family that tends to operate in a unison seemingly unachievable by normal organics, with some form of central control. Pikmin_Hut_Employee • 2 yr. Prosperity, Expansion and Discovery are all viable imo, just depends on your play style and setup. Its all about the pops in stellaris. Hiveminds are really inefficient in producing amenities. There are plenty of Hive Mind fantasies going around where the link between the individual members of the hive is psionic rather than natural. Charismatic, Aesthetic, those are very much god tier for amenities. Yes. At least until you need the planets for actual resources. What's the most efficient way to generate amenities as a hive mind? I'm playing my first hive mind run. Counterintuitive, but true. There are different species perks to create extra energy credits as plantoids so you can. 5 to 7 mineral drag whereas these 4 unemployed drones end up +2 net minerals. Give hive mind a single faction for the hive mind, even with an approval rating of 50%. Due to the number of great edicts that exist now, Executive Vigor is a solid option. I have a delicate balance of. If you can't obtain sufficient planets, get the tech and build habs once you no longer have systems to expand to. Also the +5% pop growth is modest, but helpful none the less. However, the vanilla hive mind flavor is something stranger. Normally you'd need a residential district or 2 and 6 mining bays with buildings as needed. Or siefi style you could allow a hive mind to exist in your empire and serve it for what ever. Hive/Machine Worlds This is technically 2 Ascension Perks, but they’re fundamentally the Gestalt Consciousness version of Arcology Project, one for Hive Minds and one for Machine Intelligences. Again, the entire point of hive minds is that they excel at producing basic resources. Uh, you can definitely have vassals as a Hive Mind, as well as be in Federations and such. Content is available under Attribution-ShareAlike 3. Their bio trophies are happy though). Better researchers, technicians, and alloy jobs. Adding more pops via resettlement should help too. 1. Once you get that, massive livestock populations no longer directly influence stability. And while habitability is a restriction early on, hive minds can go down the genetic engineering ascension path, which (with a little micro) basically obviates habitability as a concern. So it might be that e. And the same is true for Machine Intelligences as well. Not really needed. Your other perks are a matter of preference. Given that Stellaris is a snowballing game. But with a Synapse Node built on the Hive World, which you should do anyway, the Hive World would have 18. (Unless they've reworded it in 3. TheMoe. ago Yes 3 Pikmin_Hut_Employee • 2 yr. Machine Empires do not have to worry about producing food or consumer goods, they do not have to keep their pops happy, they get +1 pop when colonizing from the get go, they do not have to deal with factions, they have an easy time with ameneties, their leaders are immortal due to being machines, they can colonize all worlds right away due to the +200% habitability they get and they get. A hive planet, a mining world, and a fortress world at least. 141. I would really like my empath hive mind, the Izat Intelligence, to spawn with a more benevolent personality. The goal would be spread to as many planets asap, then after growing pops for a while, swap out. One Vision is great for Hive Minds, Universal Transactions for Megacorps, Voidborne for Void Dwellers, and Xeno-Compatibility for Xenophiles. Hives, as organic pops, suffer all habitability penalties. Let's assume a factions drones are super welcomed by other empires because they down have happiness. • 5 yr. Hive minds have a lot of population growth, but don't get as much of a resource advantage as machines, or access to a lot of bonuses a non-gestalt empire gets from their ethics. Hive-minds have a bonus to pop growth. The need to have tons of pops just. Amenities as far as stellaris is concerned are non food and water necessities like being able to shower or have a table to eat at. Hive minds are not bad. Slaves normally only take up . Any trait, tech, tradition or civic that improves amenities is the best thing you can get because it frees up so many workers!Bonus points, your capital buildings produce synapse drones, enough to satisfy the need for amenities for some time. In Stellaris 3. Potato Soup. Think of amenities in machine empires as unit maintenance. Ascetic is a must pick because Amenities are a pain to deal with for HM and there are literally no other good civics. No factions means no free unity, and that free unity matters. Discomfort does not bother hive minds that run this civic, and thus they are able to endure many hardships. 0 unless otherwise noted. Part 1: The Dynamics, They Are a Changin'. 5% from jobs and natural growth for every point of habitability below 100, but also +1% requirement cost for food and amenity upkeep. And at 300 size, you need 240 research per month to research that tech in 10 months. If you're finding it hard at first, take species picks that reduce amenities usage; hive minds need 1/4 drones assigned to maintenance, so knocking that down. Before, I could use Holotheaters to get +10 amenities per entertainer. The necrophage pops I start with give me a nice resource bonus depending on if they are lithoid or organic. The situation has a good story and is fun to have the chance to decide if the primitive empire will become a hive mind or not. Hive minds seem to use largely organic tech, you can't research robot techs and thus can't synthetically ascend I suspect psionic development takes a level of introspection, seeking answers beyond the senses, and (for lack of a better word) 'faith' that hive minds (being so grounded in the physical and biological) just are not able to achieve. It's 2328, and I don't have the Galactic Wonders Civic yet. Apart from that, even i with limited hive mind playtime can already see that this origin sounds. How ever you should dedicate one planet to entirely synaptic nodes no sentinels needed as deviancy wont raise due to the amount of amenities being produced Also add spawning pools and clone vats Of course you also need to use your outposts to gather the trade value and protect it from piracy, which again is something hive minds don't need to do at all. Hive mind Adviser. Neural Network is a worse technocracy, ascetic is always a must-have due to amenities problem. Amenities. Stellaris Wiki Active Wikis. Or a ring-world later on. I think you're approaching hive minds from the wrong angle - their whole deal is quantity over quality. Then hive minds also don't have to deal with happiness and as a result are far less concerned about low habitability. Planet capacity is capped at 500, regardless of free housing or unblocked districts. Any trait, tech, tradition or civic that improves amenities is the best thing you can get because it frees up so many workers! Bonus points, your capital buildings produce synapse drones, enough to satisfy the need for amenities for some time. Two Calculators need 8 Energy, meaning 1 Tech-Drone, and 1 Maintenance Drone: 4 pops. And while habitability is a restriction early on, hive minds can go down the genetic engineering ascension path, which (with a little micro) basically obviates habitability as a concern. Ascetic mitigates your needs by reducing amenity usage. But those setups let you have food production worlds as mining worlds. A hive planet, a mining world, and a fortress world at least. The balance against hiveminds is four fold: habitability, amenities, conquest utilization, and unity. 25 unity,. Lowered the spawn chance for the legendary paragon Keides by 75%. These executive appendages of your Gestalt consciousness don’t need to age and acquire experience, so they start out younger. Subspace Ephasis is awesome. The natural neural network civic gives you science from unemployed, but this unemployed do not need goods like utopia run empires. Purple workers rights ones at the end give reduced empire sprawl from pops, reduced housing needs, and stability—not to mention the edict. I've been playing as a Hive Mind since 1. The Hive Mind is probably the weakest empire type right now. Many people may think hive-minds being many drones forming a single. Synapse. You get a spawning pool which is similar to the gene clinic, but takes only one pop. It will create some Maintenance Drone jobs & they will produce amenities. Strength of Legions is D-tier and next to useless. The empire sprawl/admin cap changes are bigger, especially for gestalts, who also got some adjustments to how they produce amenities. Of all my vassals, they seemed the most relaxed with their situation and never had any loyalty problems. Essentially a hive mind version of Rogue Servitors except the non-hivemind pops acted as the defenders of the hive in exchange for being kept in the lap of luxury by the hive. Gestalts have a way rougher time with amenities for sure. Really really bad. Maintenance drone gives +4 amenities -- This feels really inefficient. 05 with Flesh is weak). ago. Mar 6, 2019. Whats the best build for this?. Foundry for alloy (the one thing you can use). Hive Minds Have a Terrible Time When Trying to Conquer the Galaxy Late Game. On top of that, Hive Minds, with their housing buildings, get 50% more housing per building slot than Machine Worlds (12 with an Expanded Warren compared to 8 with an. The rights can be determined individually for each species and can be changed every 10 years. However, they'd function in Stellaris terms like a normal empire. Making sure on math: Gene clinics give a bonus based on base pop growth (3), giving you . I use up a building slot for a Hive Warren to get some amenities that do not come from jobs. Allow you to stack up amenities quickly and easily. Crypto1. Default rights for new species in the empire can also be set, which can later be modified for individual species. . Unfortunately the hive minds in stellaris are very much cold hard logic based where if another empire does things like closed borders, claimed systems or come off as hostile the hive mind will be quick to act and return hostilities. Aug 3, 2021. That bonus resources from pops isnt useful at start, pick it up when you reach dna resesrch/ascensión perk, try to stay at war and devour enemies planets, it helps with your lack of pop growth, the desicion devour planet isnt a toggleable, so reneame the conquered planets and keep an eye on em to make the desicion again, and remember to remove all. ago. Habitability is an important pop growth modifier. I'll second emotion emulators being a good pick. Petty much as the title says, sentinel post is really weak, and your robot governor doesn’t have the trait - righteous which even hive mind is better at keep unrest low than robotic head, so even you manage to get the ecumenopolis from event or fallen empire and fills it with sentinel post and maintenance depots isn’t enough, you just can’t fill. Thanks! Absolutely! Pop growth advantage is one of the key niches of hive minds. Consumer Goods would be art, jewelry, video games, etc. Bearing in mind that "Fanatic Purifiers" were originally an AI personality that emerged from a very particular set of government traits, I think it would be not unreasonable to assume that the "Hive Mind" government is intended to replace the "Hive Mind" AI personality- i. . [9] Or hive mind pops can produce 0. You're still a Hive Mind -your pops don't use consumer goods and don't feel happiness- but you can have non-hive-minded pops and appear as a non-hive-mind for other empires (at least for a while). ~100ish minerals total, pretty good. The Livestock can then be subsumed into the Hive via Centers of Elevation. 3 or something. As a driven assimilator, you will not be able to assimilate hiveminds. No trade value means to free currency. For simplicity sake. Other sources of amenities, such as buildings, are quite limited or inferior to their non-gestalt counter-parts as well. There is also a building similar to the luxury residence. ago And the same is true for Machine Intelligences as well. 33 pop_growth_speed. #14. A Progenitor Hive Mind empire has massive economic potential in Stellaris. In terms of civics, I have two ideas: The first corresponds pretty directly to rogue servitors: it would allow hive minds to keep pops as something like "wildlife" in "nature preserves", producing unity. Without me they are a bunch or disparate limbs flailing against each other. Otherwise, have fun, it's pretty much easy mode. . I build repair facilities, but it does not help. 0 base robot build speed, which becomes 3. Big cyberpunk fan, but i dont like cyborg hive minds. Both those building stay up until the planet is close to full, then they get changed to a different facility that I need . Content is available under Attribution-ShareAlike 3. Or a ring-world later on. Being able to pull infinite minerals out of every single planet is less useful when you also need someone to refine it, where as non-gestalts cover a lot of their mineral and energy income with megastructures. The new Holdings system is too great an opportunity to pass here. Ecumemopolis provides districts aimed towards non hive minds. Giving housing, and some amenities. It is in the Ethics circle - the icon in the exact middle. Having a blast vassalizing folks and forcing them into my hegemony federation. Figure out a planet loadout you like and has minimal maintenance drones for each planet type and start spamming them as you need them and your pops can support. The Zerg are a hive mind, though, and their deal is that they would have both genetic and psionic ascension paths at once, which wouldn't be possible in Stellaris. One medical worker consumes 1 CG, I will neglate the upkeep costs for the building. Unite the hive! - Bio ascension, gene modding and gene tab - Auto-jump feature, please - Armament change - Merging federations - Assimilation and living standards - We need Archives! Flesh is weak thus mind is over matter. Finally Mercantile is necessary if you want to do a trade-focus approach since Merchants are the only good trade job and you need the Mercantile tradition to get them. The most you can do, if you go genetic. I love how the game started out in 1. The hive mind remains intact. I provide them a goal, a vision, a direction. The necrophage pops I start with give me a nice resource bonus depending on if they are lithoid or organic. Then I consume every world I see. Well, as a hive mind I managed to get 300-some pops on to Fen Habbanis, with no deviancy left and sufficient amenities. Also the Ascetic Civic we will take reduces pop amenity usage. I hadn't played a Hive Mind yet nor followed much discussion about them, so I jumped in with one of those and the Tree of Life origin. " This certainly isn't entirely without merit. They are. 16 votes, 20 comments. 1) The hive-mind is, as stated in the dev diary, incompatible with the psionic path because, on one hand, it is already connected to the psi dimension (forgot what it was called) and exists in it, but is incapable of true ascension because that seems to be individual ascension of the members of the species, i. Man, the Hive Minds can use a big overhaul. The +20% Bio Research can help you get trough the research faster. Discomfort does not bother hive minds that run this civic, and thus they are able to endure many hardships. 1 Answer. They generate more influence for faster system acquisition and do not waste alloy space on consumer goods . Same for the upcoming cyborg hive minds. Stellaris hive minds are a Gestalt Consciousness. Your pops are not effected by happiness, you get large growth bonus and sprawl reduction as stated on authority type. As examples, the Sensorium Site does very similar things as the Synaptic Nodes, the Hive Mind obviously doesn't need metallic environments to do complex research or bureaucracy, and, as a more Hive Mind-focused example, the Offspring Nest is literally just a building. 8 housing). " This. r/Stellaris • Hive minds should have ethics. If you need amenities, just build a Nexus District. While they make free-willed creatures happier, Amenities are used in order to keep Hive-Mind Processes stable. Do note that your home planet has a modifier that reduces deviancy. 6 ! Capured from the Orion beta stream. Instinctive Synchronization in the Synchronicity tradition gives +2 amenities to Synapse Drones -- Done, but I have to build more synapse buildings everywhere. Prioritize Energy Production: As a Machine Empire, your main resource is energy. Here are the best hive mind civics. Mind you we do get +10 amenities for an upkeep of 2 energy (if both jobs are filled) with the basic "hospital". Standard empires don't even need the district allocation bonus since they require fewer basic resources than hive minds do and can get by just fine with the natural planetary allocations. Now the question is, on which kind of planets would I boost amenities with. Hive Mind players, how do you deal with Amenities? I always pick up the Synchronicity tradition tree with the one that gives Synaptic Drones Amenities. Devouring Swarm is good, but thats it. Reply. Hive minds are only really strong at the very start of the game. These executive appendages of your Gestalt consciousness don’t need to age and acquire experience, so they start out younger. Real-time strategy Strategy video game 3 comments Best RadiantFleet • 2 yr. )Stellaris 3. It's not utopian abundance. Originally posted by Esoteric Reference: Yeah -30 isn't a big deal. If you want to compare it that way - do bother to factor everything into account (amenities, housing, food and whatnot). In later stages your global growth will be faster than one planet. My favorite empire in stellaris was always hive mind. machines), just like a tradition shift. Unless you really need that +1 to RA and have some tech rush plans then I'd swap it. 5% from jobs and natural growth for every point of habitability below 100, but also +1% requirement cost for food and amenity upkeep. bjamminloe Mar 27 @ 9:37am. I mean, why in hell would a hive mind allow an integration at this point when 99,9% of its drones get killed. When I first designed the species I picked repugnant - partly just for role play but also because it's the only -2 available.